Ultimate adom caverns of chaos11/19/2023 ![]() ![]() ![]() ![]() This will be a far longer and more extensive journey than the first part. Now we are at the beginning of the second leg of our journey: Complete Ultimate ADOM: Caverns of Chaos with the many features still missing from ADOM, among others, but not just limited to:Īdding detailed story lines and many more means of interacting with the denizens of the caves.Īdding a religion system and so on and so forth. New features will include traps now being visibly marked, enhanced gamepad support, random character creation options, smarter auto-exploration, more intelligent combat support from summoned monsters, extensive bug fixing and a lot more.Īs we intend to work on the game for a long time to come, this also marks the pattern we are going to use for upcoming releases.Īs explained in the production release of Ultimate ADOM: Caverns of Chaos on Steam marks our milestone defined as having provided a much more accessible roguelike dungeon crawler that works much better for a more mainstream audience than the original ADOM ever did. There will be a lot of these and this probably is a never-ending story (even in ADOM after more than 25 years of development there’s always a backlog of enhancements to make controls better).We are going to address a lot of areas, among them item drops, better balancing for skill points and adjustments to level progressions. Ultimate ADOM is a game with many moving parts and components and the added inherent randomness of roguelike games make “fun balance” an interesting challenge – especially as neither races nor professions in ADOM ever were designed to be balanced, but rather the combinations you choose are representing inherent difficulty levels.We continuously work on improving balancing.Enjoy the new flavorful races and the difficulty levels they imply. For this release we will level up the racial choices for your player character: Mist Elves, Gray Elves, Gnomes, Hurthlings and Drakelings will return – each with their own unique strengths and weaknesses.Completing more features that are present in the original ADOM.For the upcoming release 1.1.0 we are focusing on three areas: Many more bug fixes and stability improvements.Ĭurrently, we are preparing for the first major content update for Ultimate ADOM: Caverns of Chaos, after having entered production roughly four weeks ago.The “screen resolution” in the video settings would sometimes select the first entry (1024x768) because of a slight mismatch in refresh rates reported by Unity even though a different resolution was used.The shown statistic values are now always updated at the end of the turn again to make sure the current values are shown.Fixed health bars sometimes not updating correctly.Some shield prefix/suffix modifiers were ignored, which could lead to wrong DV/PV/stats being shown.The encumbrance level was not influenced by wielding heavy armor.Fixed “ToHit” modifiers showing wrong values.Fixed DV of items being modified when the PC was bloated.Prevent the turn from being half-executed, when some actions are cancelled (e.g.Fixed problem where some opening the radial menu (“e”) would trigger applied effects again, e.g.Fixed problem where some effects (like fire, poison) would be applied to the character again, when the inventory was opened and closed without any interaction.This should make the river level a bit safer. Auto-exploration will not enter water with a current anymore.Summoned undead now fight for the summoner much more effectively.Fixed a potential endless loop during the “worm tunnel” map generation.
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